Explore six learning objectives that help learners build early access skills, from cause and effect through to more confident choice making.
Games & Activities is organised into six meaningful learning objectives. Together, they help learners build skills step by step, from early action and response through to more intentional interaction, communication and choice making. This progression can help educators, therapists and families choose activities that match a learner’s current stage, while supporting steady development over time. This is a helpful guide, not a fixed route. You can start wherever your learners need the most support. Learners can build these skills using the access method that suits them best, including touch, switches, eye gaze, mouse and keyboard.
See the learning objectives and milestone progression below.
These first three objectives support the early foundations of access, attention and interaction. They are often a useful starting point for learners who are beginning to explore how their actions can create a response, continue an activity or happen at the right moment.



As learners develop more control and confidence, the next objectives introduce greater accuracy, purposeful interaction and decision making. These stages help learners move from simply making something happen towards choosing, problem solving and expressing preferences.



The learning objectives can help you choose activities that match where your learner is now, rather than where you feel they “should” be. The progression helps to support flexible, learner-led planning. You might use them to identify a starting point, plan a small next step, revisit an earlier skill, or choose activities that match a learner’s preferred access method. For example, one learner may be ready to practise timing and targeting, while another may still be building confidence with early cause and effect.
The learning objectives can support educators, therapists and families working with learners who are developing early access, communication and interaction skills. They can be especially useful for learners who are: • Beginning to understand cause and effect. • Developing switch, touch or eye gaze access. • Building focus, timing and targeting skills. • Learning to make choices and show preferences. • Working at a pre-literacy or early literacy stage. • Benefiting from motivating, accessible activities.
Want to plan the right next steps for your learners? Download the free Learning Progression and Outcomes guidebook to explore each learning objective, understand the milestones within each stage and choose activities that match the access methods you'd like to use with your learner.
The Games & Activities learning objectives are six stages of progression that help learners build skills from early cause and effect through to more confident choice making.
Start with the objective that best matches your learner’s current skills. Cause and Effect is often the starting point, but learners can begin wherever they need the most support.
Not always. The progression is a helpful guide, but it is not a fixed route. Learners may move through objectives at different speeds or revisit earlier stages when needed.
Games & Activities supports touch, switches, eye gaze, mouse and keyboard, helping learners take part using the access method that suits them best.
They are designed for educators, therapists and families supporting learners with complex special educational needs, especially those building early access, interaction, communication and choice-making skills.
Yes. The free Learning Progression and Outcomes guidebook gives more detail on each learning objective, the milestones within each stage and how to choose suitable activities for your learners.